Realization and Improvement of GPU Streaming BDPT
Abstract
In order to speed up the Steaming BDPT, this paper first introduces the implementation of Streaming BDPT algorithm in Tracy, and then puts forward the improvement of this algorithm, including using MIS one–sample estimator to construct simplified path, and an algorithm for constructing a uniform selection path, which improves the speed of GPU streaming BDPT.
Keywords
GPU, Streaming BDPT
DOI
10.12783/dtcse/aita2017/16021
10.12783/dtcse/aita2017/16021
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