Design of Physically-based Virtual Cavity Simulation
Abstract
In recent years, game and virtual reality contents using next-generation weapons have constantly been emerging. In the context of story development, the marks of the target's bullet are differently observed according to the unique characteristics of the rifle and bullets. There is also an example in which criminal traces are investigated by using forensic ballistics during criminal investigation. In this process, it is quite critical to recognize the relationship between the ballistic coefficient and the cavity due to the ballistic force. In this paper, we propose a physically-based cavity simulation that can enhance realism.
Keywords
Ballistic coefficient, Bresenham’s algorithm, Cavity, Forensic ballistics
DOI
10.12783/dtcse/mso2018/20456
10.12783/dtcse/mso2018/20456
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