Creating 3DCG Animation with a Network of 3D Depth Sensors
Abstract
The motion capture is a useful technique for creating animations instead of manual labor, but the expensive camera based devices restrict its practical application. The emerging of inexpensive small size of depth-sensing devices provides us opportunities to reconstitute motion capture system. We introduced a network of 3D depth sensors into the production of real time 3DCG animation. Different to the existing system, the new system works well for data communication and anime rendering. We discuss below server how communicate with a group of sensors, and how we operate a group of sensors in the rendering of animation. Some results of verification experiments are provided as well.
Keywords
Depth sensor, Network, 3D computer graphics, Animation production
Publication Date
DOI
10.12783/dteees/seeie2016/4542
10.12783/dteees/seeie2016/4542
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