Strategy Consensus for a Class of Random Evolutionary Games
Abstract
This paper studies the strategy consensus for a class of random evolutionary games, that is, random evolutionary Boolean games (REBG), by using the semi-tensor product of matrices. The RBEG is converted into an algebraic form, based on which, a necessary and sufficient condition is presented to check the strategy consensus for REBG. A numerical example is worked out to illustrate the efficiency of the obtained results.
Keywords
Semi-tensor product of matrices, Strategy consensus, Random evolutionary games, Algebraic formulation.
DOI
10.12783/dtetr/iceea2016/6683
10.12783/dtetr/iceea2016/6683
Refbacks
- There are currently no refbacks.