Using Information Media-Based 3D Mathematical Stories to Facilitate the Education on Mathematical Culture

Ting-sheng WENG, Meng-hui HSU, Der-ching YANG

Abstract


With the advancement of information technology, mathematics and science have enriched the meaning of vocational education. The researchers developed 3D-animated teaching materials about mathematics that include stories about two mathematicians, Leibniz and Pascal, and upload them onto the website of a mathematical education system. The teaching materials were developed with the software called 3D MAX. The stories show how Leibniz improved Pascal’s design of the calculator and developed the calculator by combining such functions as addition, subtraction, multiplication, and division, how he proposed the algorithm of the binary system, and how he created the calculus signs that are now widely used throughout the world. We incorporate the above-mentioned mathematical culture into Education and Communication Sciences, the mathematical education system’s website established herein, so that students can get acquainted with Leibniz’s exploration and how his achievements changed the thought and life of humans. The goal is for Leibniz’s contribution to stimulate students’ passion for innovation and develop their own practical abilities so as to reveal practical significance. This study employs information technology, mathematical education, and the “integrated†feature of the teaching of general education subjects to create life-like teaching situations that help stimulate students’ enthusiasm for exploration.

Keywords


Education and culture, Information and education technology, Integration, Mathematics and information technology, Multimedia teaching


DOI
10.12783/dtetr/imeia2016/9246

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