Study on Unity 3d Character Animation in Mecanim Animation System

Yang KUANG, Xin WANG

Abstract


Unity 3d appeared new animation system Mecanim since version 4.0, and it promotes the role of animation production in the game to a new level. Animation of the role of good and bad, will directly affect the operation and real sense of users. In this paper, we mainly study on using animation state machine of which is new animation system Mecanim in Unity 3d.

Keywords


Unity3d, Animation System Mecanim, Animation

Publication Date


2016-11-17 00:00:00


DOI
10.12783/dtcse/cmsam2016/3619

Refbacks

  • There are currently no refbacks.