Study on Unity 3d Character Animation in Mecanim Animation System
Abstract
Unity 3d appeared new animation system Mecanim since version 4.0, and it promotes the role of animation production in the game to a new level. Animation of the role of good and bad, will directly affect the operation and real sense of users. In this paper, we mainly study on using animation state machine of which is new animation system Mecanim in Unity 3d.
Keywords
Unity3d, Animation System Mecanim, Animation
Publication Date
DOI
10.12783/dtcse/cmsam2016/3619
10.12783/dtcse/cmsam2016/3619
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