Novel UML and Interaction Design Based Paradigm of Multimedia Software Design
Abstract
With Internet technology research and gradually used in modern distance education practice, high-bandwidth, high-speed, high-reliability remote education network will be able to provide better education services to create some more opportunities and possibilities. Multimedia courseware contains audio, video and other large-capacity information object, it has been widely used in practice of distance education, distance education and the overall quality of service has a greatly improved. However, due to the current courseware file size is very large, the user wants to browse the courseware, need to start on the site to download and then watch to play, if the change in the place of learning, we need to download again, very cumbersome and inefficient. In order to facilitate the user can at any time and place can conveniently browse online courseware streaming media technology came into being. Streaming media technology has been widely used in audio, video online play. Times for large data interaction design connotation and denotation, and development course contents and scope, we analyze and estimate the large interaction design trends in the information age of big data interaction design methods, processes, architectures, models and assessments, to explore a large design interactive design strategy and design details.
Keywords
UML, Paradigm, Multimedia, Software Design, Interaction Design.
DOI
10.12783/dtssehs/icsste2017/9416
10.12783/dtssehs/icsste2017/9416